Taskr flash selfiee1/12/2023 ![]() ![]() ![]() Tbolt hits a bunch of things like Qwilfish and Archeops credit to Megazard. Weezing is added for fighting check and better ground immunity than Arch + broken Tspikes. Special Skunk to help the matchup vs opposing Weezing. Skuntank removes rocks for Archeops and does normal Skunk things. Enough Speed for unboosted zard the rest of the set is fairly self explanatory. Spdef Iron Defense is the dedicated fire check. As my last member I chose scarfed Primeape cause the team lacks speed and it is one of the best momentum grabbers in the tier rn. It is a grounded poison type for T-Spikes and last but not least it Pursuit traps psychic and ghost mons which wall Mush and Ape. If you want to use Archeops well you kinda need a hazard remover 3. Skuntank was now the perfect choice for my 5th mon. Love to bop mons which encore me in Calm Mind or Trick users. As my fourth mon I choose Twinkle Tackle Mush which I really like to use lately. Added some speed to taunt other Weezings. Now I added Weezing as my physical defensive wall primarily for mons like Primeape, but it is also a part-time spinblocker. Also gave it Heal Bell to heal Burns from Chops and Ape or Toxic from Mush. ![]() Clefairy is the special sponge of the team and deals with Scalds and Volt Switches, which Archeops hates. Started with the standard Archeops set and added rocks Clefairy. Thunderpunch Hitmonchan 2hkos Sableye under terrain. Psychium Z Raichu bops grounds like Pilo and Golurk. Togedemaru is the best setter and offers good utility in general. Mesprit rocks and gives the sweepers a second chance. Electric seed is nice for Archeops and Drifblim to give them +1 Defence and boost the power of Acrobatics for Archeops. Electric Terrain is generally only used in higher tiers like OU but PU has some good ways to captialise on it too. ![]()
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